At SIGGRAPH 2023 the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering" by Kerbl, Kopanas, Leimkühler, Drettakis has been published and features impressive rendering speeds compared ...
Abstract: Image-based 3D reconstruction is a challenging task that involves inferring the 3D shape of an object or scene from a set of input images. Learning-based methods have gained attention for ...
Abstract: The particle filter (PF) algorithm is a powerful method for tackling non-Gaussian noise interference in distribution network state measurement. However, this algorithm suffers from slow ...
This project was built on my previous released My-exp-Gaussian, aiming to enhance 3D Gaussian Splatting in modeling scenes with specular highlights. I hope this work can assist researchers who need to ...