At SIGGRAPH 2023 the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering" by Kerbl, Kopanas, Leimkühler, Drettakis has been published and features impressive rendering speeds compared ...
This project was built on my previous released My-exp-Gaussian, aiming to enhance 3D Gaussian Splatting in modeling scenes with specular highlights. I hope this work can assist researchers who need to ...
Abstract: Hyperspectral image (HSI) can provide rich spectral information which can be helpful for accurate classification in many applications. Yet, incorporating spatial information in the ...
Abstract: 3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of computer graphics and 3D vision, offering explicit scene representation and novel view synthesis ...