Eidos Montreal, the studio behind 2021's Marvel's Guardians of the Galaxy, is developing a new game based on the Alien horror ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Eidos Montreal, the studio making this fall’s Shadow of the Tomb Raider, ...
Eidos-Montréal, the Embracer-owned studio behind Marvel's Guardians of the Galaxy, has allegedly been hit with yet more ...
The deal will see Eidos acquire the company's Manchester studios along with 36 staff who will continue to work on a number of premium games currently in development. All three companies will become an ...
Embracer has again made cuts at the Eidos Montreal studio. Their effects include developer layoffs and the cancellation of a ...
The layoffs seemingly reflect ongoing troubles at Embracer, which fell into a deep hole in 2023 with the collapse of a $2 ...
Deus Ex: Mankind Divided and Marvel’s Guardians of the Galaxy developer Eidos-Montreal is laying off 97 people and reportedly canceling an unannounced Deus Ex game. Eidos-Montreal confirmed the ...
Today Embracer Group announced it would buy Square Enix's entire Western games development division for $300 million, including Crystal Dynamics, Eidos Montreal, and more than 50 IPs including Deus Ex ...
GameSpot may get a commission from retail offers. Eidos has officially announced the creation of its new label, Fresh Games, which will be responsible for bringing several formerly Japan-only games to ...
According to Variety, Warner Bros. has become the first film studio to invest in an outside videogame publisher, buying a 10% stake in British company Eidos for $86.8 million. As part of the agreement ...
Eidos Interactive has signed a three-year deal with Denmark-based developer Deadline Games to create 10 titles based on Hanna-Barbera characters. Well-known faces including Tom & Jerry, The ...
With reports of rapid growth in the mobile gaming sector--the market's revenues will reportedly climb from $540 million this year to $1.93 billion in 2006, according to the Wireless World Forum--no ...