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Way of the Sword game is meant to be accessible to all fans, but won't be a brutal soulslike experience with lots of failure.
We talked to Onimusha director about Way of the Sword, how it stands out among current trends, and the new mechanics it ...
"The hardware capabilities," replies Onimusha: Way of the Sword director Satoru Nihei when asked about what of the last ...
Recently some action games have been pushing back on that and returning to the conventional action style, with the devs of Phantom Blade 0 being extremely insistent that the game is not a soulslike.
Producer Akihito Kadowaki recently told GameSpot that Way of the Sword is completely unconnected to any of the previous ...
The voice work has taken an enormous leap as the actors behind digital characters become stars in their own right, and the gameplay has been refined to the point that older titles feel clunky at times ...
The narrative of Onimusha: Way of the Sword is not connected to previous Onimusha games or the Onimusha Netflix show, Capcom ...
Heaven knows the thinking that must go into choosing which games to remake or remaster in an era when so many new titles are ...
Swords, they have their ways. Capcom have shown off a little more of their upcoming demon-slaying samurai 'em up, Onimusha: ...
Capcom hopes Onimusha: Way of the Sword will take the Onimusha franchise to new heights, similar to what Resident Evil 2 and ...
I spent three days at Summer Game Fest blasting my eyes with an endless stream of videogames, and the one I'm still thinking ...
The Onimusha series span four mainline games on PS2, between 2001 and 2006. We’ve since seen remastered editions of the first ...