Switching from the studio's proprietary Slipspace Engine to Unreal is a key part of that change. Previously, 343 Industries needed a large portion of its staff simply to develop and upkeep the engine ...
343 Industries has been renamed to Halo Studios and multiple Halo games are currently in development using Unreal Engine 5, announced Studio Head Pierre Hintze. Previous Halo games used the studio's ...
It's not uncommon for developers to switch engines if they find it isn't working particularly well, like when Kingdom Hearts 3 switched from Square Enix's quite at-the-time broken Luminous Engine to ...
Logan Moore is the Managing Editor around these parts and enjoys the video game Super Mario Odyssey. As a result, this new engine would cost not only money but time. Creating Slipspace threw off 343's ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. 343 Industries’ self-made Slipspace engine used for Halo Infinite ...
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GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Halo Infinite‘s game engine is a “Mystical Beast,” according to one ...
This is the exact playbook that Xbox and 343 Industries opted to use when first revealing Halo Infinite. That game’s promotional cycle was littered with hype about the new Slipspace Engine, which was ...
343 Industries studio head Bonnie Ross, in an interview from the DICE Summit in Las Vegas just prior to her AIAS Hall of Fame induction, explains how the new Slipspace engine for Halo Infinite isn't ...
343 Industries Boss Bonnie Ross has revealed why she and her team opted to leave behind the old engine of the Halo series and create a brand-new one from scratch, called the Slipspace engine, which it ...