News

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has ...
Valve’s Joe Ludwig talks about the latest updates on the Khronos Group’s VR standardization process that is now being called “OpenXR.” Ludwig says that OpenXR is still primarily creating ...
OpenXR is now available for Windows Mixed Reality devices through the Microsoft Store. Support for OpenXR means that users can run OpenXR-based applications.
Khronos launches OpenXR 1.0 Adopters Program; Multiple implementations from Microsoft and Oculus already conformant; New advanced cross-vendor hand and eye tracking extensions; Minecraft, Blender ...
How OpenXR could glue virtual reality’s fragmenting market together This week’s provisional release could help unify cross-platform VR development.
The Khronos Group has launched the first official version of the OpenXR specification, which could make cross-platform AR and VR applications a lot more common in the future. It allows developers ...
The Khronos Group has published the first OpenXR specification and API with version number 0.90. OpenXR is an open, royalty-free standard for augmented reality (AR) and virtual reality (VR ...
The Khronos Group released a new specification for OpenXR. The OpenXR 1.0 specification helps unify standards for augmented and virtual reality, which are referred to collectively as XR.
Virtually all of the VR and AR industry's major players are now supporting the OpenXR standard, enabling a single app to be deployed for multiple headsets.
Valve has introduced a new update for its Steam VR application updating it to version 1.16, bringing with it for OpenXR support. SteamVR on Windows now ...