Today at GDC, Epic Games will be holding a State of Unreal keynote to discuss the latest developments with their Unreal Engine keynote. If you’re interested in hearing what’s new for UE5, here’s how ...
CANNES, France — As global companies scale back in investment in kids IP, Epic Games’ Unreal Engine offers a solution in cutting costs, speed up production, as well as refining quality and unlock new ...
Syracuse University Graduate who won't stop talking about video games. Firmly believes the greatest game ever made is Ape Escape 3 for the PlayStation 2. Currently, his newest interest is finding a ...
TL;DR: Epic Games CEO Tim Sweeney reveals Unreal Engine 6 is 2-3 years away, promising major upgrades like enhanced multi-threaded performance and unified development across platforms. UE6 aims to ...
Epic Games recently released the 5.3 update to Unreal Engine with some impressive new features. Here are some of the highlights. Let’s start with Geometry Introduced with UE 5.0, Nanite brought ...
You've surely heard about it, but what is Unreal Engine 5, exactly? Well, in this Unreal Engine explainer, we'll answer exactly that and bring you up to speed with everything you need to know about ...
Epic Games has just finished its Unreal Fest opener with some huge news, but one of them is the upcoming Unreal Engine 5.5 update that has some new MegaLights ...
Disney is reportedly considering acquiring Epic Games, the owner and developer of Unreal Engine. Speaking on The Town podcast ...
Epic Games has announced new pricing for its Unreal Engine for developers outside the gaming industry. As detailed in a blog post, when Unreal 5.4 engine is launched in late April, Epic will introduce ...
Epic Games has won its battle to be an iOS developer (though who knows how many more twists and turns there may be along the way), and it will now be hoping that its ...
Epic Games has released a major new version of Unreal Engine, which has become a mainstay in virtual production, that includes new features and improvements to performance, visual fidelity, and ...