Eidos Montreal, the studio behind 2021's Marvel's Guardians of the Galaxy, is developing a new game based on the Alien horror ...
The deal will see Eidos acquire the company's Manchester studios along with 36 staff who will continue to work on a number of premium games currently in development. All three companies will become an ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Eidos Montreal, the studio making this fall’s Shadow of the Tomb Raider, ...
Eidos-Montréal, the Embracer-owned studio behind Marvel's Guardians of the Galaxy, has allegedly been hit with yet more ...
The layoffs seemingly reflect ongoing troubles at Embracer, which fell into a deep hole in 2023 with the collapse of a $2 ...
Embracer has again made cuts at the Eidos Montreal studio. Their effects include developer layoffs and the cancellation of a ...
Deus Ex: Mankind Divided and Marvel’s Guardians of the Galaxy developer Eidos-Montreal is laying off 97 people and reportedly canceling an unannounced Deus Ex game. Eidos-Montreal confirmed the ...
Today Embracer Group announced it would buy Square Enix's entire Western games development division for $300 million, including Crystal Dynamics, Eidos Montreal, and more than 50 IPs including Deus Ex ...
Eidos Interactive has signed a three-year deal with Denmark-based developer Deadline Games to create 10 titles based on Hanna-Barbera characters. Well-known faces including Tom & Jerry, The ...
According to Variety, Warner Bros. has become the first film studio to invest in an outside videogame publisher, buying a 10% stake in British company Eidos for $86.8 million. As part of the agreement ...
GameSpot may get a commission from retail offers. Eidos has officially announced the creation of its new label, Fresh Games, which will be responsible for bringing several formerly Japan-only games to ...
With reports of rapid growth in the mobile gaming sector--the market's revenues will reportedly climb from $540 million this year to $1.93 billion in 2006, according to the Wireless World Forum--no ...
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